POV-Ray : Newsgroups : povray.binaries.images : Battlemech WIP *used* look ? : Re: Battlemech WIP *used* look ? Server Time
15 Aug 2024 02:33:01 EDT (-0400)
  Re: Battlemech WIP *used* look ?  
From: JPGargoyle
Date: 12 Aug 2002 19:15:55
Message: <3d5841ab@news.povray.org>
Well this is somrthing about your request on a camouflage texture.
I came up with this texture while I was making some experiments on a texture
that someone posted here in this news group.
(It was a texture used in the ground, but I can't remember the name of the
author.)
So while playing with its values I achieved this texture. Its no big deal
but its a starting point.

Best regards.


teste04.pov-----------------------------------------------------------------
-------------------

// Persistence of Vision Ray Tracer Scene Description File
// File: teste04.pov
// Vers: 3.5
// Desc: Camouflage like texture.
// Date: 2002/08/12

// +AM2 +A0.0 +R2 -J

#version 3.5;

#include "colors.inc"


// ----------------------------------------

global_settings {
  assumed_gamma 1.0
  max_trace_level 5
}

// ----------------------------------------

camera {
  location  <0.0, 01.5, -5.0>
  direction 1.5*z
  right     x*image_width/image_height
  look_at   <0.0, 0.0,  0.0>
}

sky_sphere {
  pigment {
    gradient y
    color_map {
      [0.0 rgb <0.6,0.7,1.0>]
      [0.7 rgb <0.0,0.1,0.8>]
    }
  }
}

light_source {<0, 0, 0>
  color rgb <1, 1, 1>
  translate <-30, 30, -30>
}

// ----------------------------------------

plane {
        y, -1
        pigment {
                checker
                color rgb <1, 1, 1>,
                color rgb <0, 0, 0>
        }
}



//===========================================
#declare T1 = texture {
     pigment {
         cells
         turbulence 1
         color_map {
              [0 color rgb Black]
              [0.5 rgb SemiSweetChoc]
              [1 rgb HuntersGreen]
         }
     }
}

sphere {
  0.0, 1
  texture { T1
            //finish {
            //     reflection { 0.01, 0.05 }
            //     specular 1
            //     roughness 0.005
            //     ambient 0
            //}
            scale 0.25}
  }


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teste04.jpg


 

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